Last week was a bit rough for PlayStation. The same day they released Astro Bot to rave reviews across the industry, Sony shut down Concord, their latest attempt at breaking into the live-service space. A small community of fans might have enjoyed Concord during its two weeks on the market (myself included), however, with estimates of abysmal sales across PS5 and PC and an equally tragic amount of players, the game was dead on arrival. It’s left the future of Concord and its developer Firewalk Studios up in the air as they plan their next move. No matter how you look at the situation, this sort of failure is unprecedented in the games industry, especially for PlayStation which prides itself on releasing high-quality games. With more live-service games in development across their first-party teams, the question has to be asked: In a time where the live-service bubble is bursting, what chance of success do these other games have and what’s Sony’s strategy going forward?