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Let’s Talk About Why PlayStation Is Killing Physical Games, And Why It Sucks For All Of Us

This week, Sony shocked us all with the announcement that its support of physical games for PlayStation will be coming to an end in January 2028. Any games that are released physically before then are safe, but after that, new releases will be digital only. Sony points to “consumer trends” as the rationale behind such a radical decision.

“This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs. This transition will enable us to align more closely with how most of our community prefers to access and play games today.”

“We’ll continue to prioritize our resources to drive innovation in how players can access games and provide choices as to where players prefer to purchase new games, whether that’s at retailers or PlayStation Store. We remain committed to delivering a world-class gaming experience to our fans and we thank you for your continued support.”

The online reaction has, understandably, not been kind. You have those who are angry and shocked that Sony would make such an anti-consumer move. Others are disappointed and sad that the last true bastion of old-school gaming is officially being killed off. Coming off the back of Rockstar announcing that Grand Theft Auto VI would only be released digitally, it’s impossible to fault anyone for feeling like this. It doesn’t help that the announcement was also paired with the news that Sony will be closing the PlayStation Store on PS3 and PS Vita by the end of 2027.

PlayStation 5

For the record, I’m not in favor of the decision to kill physical games at all. It straight up sucks. I’m not afraid to buy games digitally if I don’t have a choice or if there’s a good sale, but I prefer to buy my games physically because it ensures greater ownership of the games I spend my hard-earned money on. There’s also the aspect of internet download speeds being a limiting factor with digital purchases that I’d much rather avoid. Being able to share my physical games is a nice bonus, too.

But rather than lead with emotion like many online, I want to approach this topic from a levelheaded place. As Kahlief Adams (host of SpawnOnMe) said on Twitter a few weeks ago in relation to bad Xbox news, “I want more nuances and less emotions.” That’s not to say that emotion has no place in the conversation, especially one as important as this. Rather, we need to have the convo rationally by taking a step back and considering multiple different factors. We can start by talking about the facts of the matter.

First off, it’s no secret that digital game sales have become the predominant way in which people buy their games, especially on PlayStation. It’s the very reason we started this generation with a version of both the PS5 and Xbox Series consoles that didn’t feature a disc drive. Over on Bluesky, Matt Piscatella from Circana shared data showing how physical game sales in the U.S. have trended from 2007 to 2026. Although it’s still a billion-dollar market, this is the first year since 2009 in which there’s been year-over-year growth in physical sales.

US new physical video game software spending. 12 months ending May 2007-2026:

Mat Piscatella (@matpiscatella.bsky.social) 2026-06-25T11:30:56.827Z

Looking specifically at PlayStation, according to data from Ampere Analysis, digital purchases accounted for 13% of PlayStation game sales in 2013. Fast forward to 2025, and digital purchases make up about 80% of game sales on PlayStation. As reported by Sammy Barker from PushSquare, Sony’s latest financials reveal that 85% of game sales for PlayStation were made digitally in Q4 of their 2025 fiscal year. When looking at the 2025 fiscal year overall, digital makes up 78% of game sales. If you want a bigger picture for Sony, Game File’s Stephen Totilo put together a graph that shows the rise of digital game purchases on PlayStation from Sony’s 2016 fiscal year through 2025.

An all-digital future has been inevitable for a long time now, no matter how much people may have wished otherwise. Those of us online may love and appreciate our physical games and have fond memories of looking through store shelves with friends and family, or repeatedly scanning the front and back of the case as we headed home to play. However, the data clearly shows that the majority have spoken, and they prefer to buy their games digitally. So Sony saying it wants to “adapt to consumer trends” isn’t necessarily a lie, no matter how much people may want it to be. But that doesn’t mean it’s not a convenient excuse for any possible (and likely) ulterior motive, of which there are many.

In killing physical games, Sony also kills any kind of secondhand market for games since the only way to purchase PlayStation games will be through the PlayStation Store. The games industry has been trying to find ways to snuff out used games for a while now (anyone remember online passes?), but it’s survived through thick and thin. Ironically, Sony themselves used that to score a point when launching the PS4 back in 2013. Now, not only can Sony ensure that all purchases of a game are new purchases, but it can also determine whether we have to pay full price or if a game will be on sale. Additionally, Sony won’t have to split any profits on new game purchases with physical retailers, meaning more money in its pockets, primarily with first-party titles.

PS5 Pro

Companies across the industry are also looking for ways to try to save money where possible due to various factors. Not having to fork over the cash to produce a disk, case, and physical box art would be enticing to Sony. As a platform holder trying to navigate the ongoing crisis surrounding components for consoles, not having to produce a model of the PlayStation 6 that features a disk drive would be another way to cut costs where possible. Unsurprisingly, Sony doesn’t appear to be alone in these plans. If a new report from Windows Central is any indication, Microsoft is also planning to cut the disk drive from its next-gen hybrid Xbox system, Project Helix, almost certainly for the same reasons as Sony.

The thing is, as much as we can apply logic and reason to try to understand why Sony is making this decision, it doesn’t make the current situation any less shitty. We, the consumers, don’t gain anything from the death of physical games. Sure, digital may reign supreme over physical, but it’s important that we have the option of buying games physically and not be restricted to digital purchases. There are too many issues surrounding digital game ownership, game preservation, digital game refunds, gifting through the PlayStation Store, and so much more. Sony, the corporation, has all the power here. Those of us who have spent hundreds or thousands of dollars in the PlayStation ecosystem over the past 13 years are at the mercy of Sony’s whims.

Thus, we enter the realm of speculation and demands. Cutting off physical games in January 2028 says to me that the PlayStation 6 is releasing either late 2027 or sometime in 2028. That release timeline has been rumored for a while now, and this move by Sony lends strong credence to those rumors (assuming they’re accurate and Sony doesn’t change plans). It only makes sense to implement a major change like this at the beginning of a new console generation. Sony killing physical games for PlayStation also adds fuel to the fire that it’s planning to release some kind of handheld, be it a hybrid system, or a dedicated handheld that can play your console games natively. If all games sold on PlayStation are digital, it simplifies the issue of accessing your games on multiple devices since you only have to buy them once. The thing is, Sony absolutely cannot go down this digital-only future without getting other matters in check.

Intergalactic: The Heretic Prophet
Will Intergalactic: The Heretic Prophet be the last first-party PlayStation title to be released on disc?

An attachable disk drive must be available for the PlayStation 6 to accommodate those with physical PS4 and PS5 games. Call me naive and optimistic, but Sony would have to be the dumbest company on the planet not to offer such a thing. Logically, it just doesn’t make sense to completely cut off physical backward compatibility with two generations of consoles. Additionally, Sony could (and should) implement a feature that lets you turn the license for your physical copy into a digital license, preferably free of charge. Following Sony’s announcement, The Verge reported that Microsoft is working on such a feature for physical Xbox games. Hopefully, Sony is trying to figure out a similar solution. Sony needs to improve the way it handles refunds for digital games, and it must provide mountains of assurances surrounding the ownership of the digital games that we purchase. If I buy a game, I need to own it in perpetuity and be able to do with it as I wish. Perhaps Sony could look to Nintendo’s Virtual Game Card feature as a way to accommodate digital game sharing with friends and family. The list goes on.

Perhaps the most insidious thing about all of this is the blatant disregard for consumers that’s being displayed. Gaming is becoming prohibitively expensive, with $80 games slowly becoming standardized in the AAA space, and next-gen console prices likely to start at $1,000. When Sony should be trying to find any and every way possible to get as many people to buy into the next generation of PlayStation, this move instead pushes people out, be that because of internet handicaps or the likelihood of being priced out of gaming, since Sony would become the sole gatekeeper with control over digital pricing in their closed ecosystem.

What makes this news so depressing and scary is all of the unknowns surrounding it. There’s a lot we don’t know about Sony’s plans because the company only gave us one part of them. So while it’s important that people use their voices and speak out for what they care about, it’s just as important that we do so from a responsible place. I’ve seen some people online say that the PS6 isn’t going to be backward compatible because of this news, and although that’s a possibility, I don’t think we should be making blanket statements like that as if they’re fact when we don’t actually know what’s going to happen. Understand and acknowledge that there are elements we don’t have all the details for. Don’t assume things are facts unless there’s enough information to infer as such. All that does is result in misinformation being spread, which is the last thing that needs to happen.

Ultimately, I’m not surprised that Sony is killing physical games for PlayStation. I’m just surprised that it’s happening so soon. I thought we’d maybe have at least another five years of physical games, but the writing has been on the wall for a while now. The chances of Sony changing its mind on this matter are slim, but hopefully, the outcry from those online is enough to sway things. As it currently stands, though, the disc is officially on life support, so let’s cherish the time we have left with it before the plug is pulled for good.

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